( function( window, document, settings ) {
- var src;
+ var src, ready;
/**
* Detect if the browser supports rendering emoji or flag emoji. Flag emoji are a single glyph
*/
function browserSupportsEmoji( type ) {
var canvas = document.createElement( 'canvas' ),
- context = canvas.getContext && canvas.getContext( '2d' );
+ context = canvas.getContext && canvas.getContext( '2d' ),
+ tone;
if ( ! context || ! context.fillText ) {
return false;
context.textBaseline = 'top';
context.font = '600 32px Arial';
- if ( type === 'flag' ) {
+ if ( 'flag' === type ) {
/*
* This works because the image will be one of three things:
* - Two empty squares, if the browser doesn't render emoji
- * - Two squares with 'G' and 'B' in them, if the browser doesn't render flag emoji
- * - The British flag
+ * - Two squares with 'A' and 'U' in them, if the browser doesn't render flag emoji
+ * - The Australian flag
*
* The first two will encode to small images (1-2KB data URLs), the third will encode
* to a larger image (4-5KB data URL).
*/
- context.fillText( String.fromCharCode( 55356, 56812, 55356, 56807 ), 0, 0 );
+ context.fillText( String.fromCharCode( 55356, 56806, 55356, 56826 ), 0, 0 );
return canvas.toDataURL().length > 3000;
- } else {
+ } else if ( 'diversity' === type ) {
/*
- * This creates a smiling emoji, and checks to see if there is any image data in the
- * center pixel. In browsers that don't support emoji, the character will be rendered
- * as an empty square, so the center pixel will be blank.
+ * This tests if the browser supports the Emoji Diversity specification, by rendering an
+ * emoji with no skin tone specified (in this case, Santa). It then adds a skin tone, and
+ * compares if the emoji rendering has changed.
*/
- context.fillText( String.fromCharCode( 55357, 56835 ), 0, 0 );
+ context.fillText( String.fromCharCode( 55356, 57221 ), 0, 0 );
+ tone = context.getImageData( 16, 16, 1, 1 ).data.toString();
+ context.fillText( String.fromCharCode( 55356, 57221, 55356, 57343 ), 0, 0 );
+ // Chrome has issues comparing arrays, so we compare it as a string, instead.
+ return tone !== context.getImageData( 16, 16, 1, 1 ).data.toString();
+ } else {
+ if ( 'simple' === type ) {
+ /*
+ * This creates a smiling emoji, and checks to see if there is any image data in the
+ * center pixel. In browsers that don't support emoji, the character will be rendered
+ * as an empty square, so the center pixel will be blank.
+ */
+ context.fillText( String.fromCharCode( 55357, 56835 ), 0, 0 );
+ } else {
+ /*
+ * To check for Unicode 8 support, let's try rendering the most important advancement
+ * that the Unicode Consortium have made in years: the burrito.
+ */
+ context.fillText( String.fromCharCode( 55356, 57135 ), 0, 0 );
+ }
return context.getImageData( 16, 16, 1, 1 ).data[0] !== 0;
}
}
}
settings.supports = {
- simple: browserSupportsEmoji( 'simple' ),
- flag: browserSupportsEmoji( 'flag' )
+ simple: browserSupportsEmoji( 'simple' ),
+ flag: browserSupportsEmoji( 'flag' ),
+ unicode8: browserSupportsEmoji( 'unicode8' ),
+ diversity: browserSupportsEmoji( 'diversity' )
+ };
+
+ settings.DOMReady = false;
+ settings.readyCallback = function() {
+ settings.DOMReady = true;
};
- if ( ! settings.supports.simple || ! settings.supports.flag ) {
+ if ( ! settings.supports.simple || ! settings.supports.flag || ! settings.supports.unicode8 || ! settings.supports.diversity ) {
+ ready = function() {
+ settings.readyCallback();
+ };
+
+ if ( document.addEventListener ) {
+ document.addEventListener( 'DOMContentLoaded', ready, false );
+ window.addEventListener( 'load', ready, false );
+ } else {
+ window.attachEvent( 'onload', ready );
+ document.attachEvent( 'onreadystatechange', function() {
+ if ( 'complete' === document.readyState ) {
+ settings.readyCallback();
+ }
+ } );
+ }
+
src = settings.source || {};
if ( src.concatemoji ) {