]> scripts.mit.edu Git - autoinstalls/wordpress.git/blobdiff - wp-includes/js/swfupload/swfupload.js
Wordpress 2.7.1
[autoinstalls/wordpress.git] / wp-includes / js / swfupload / swfupload.js
index 583876f2a7dad9413de5f1be557809cdab5d2ace..849cf28e6bb59ece00d509b1eadd34ad5c3dbc62 100644 (file)
@@ -1,41 +1,32 @@
 /**
- * SWFUpload v2.0 by Jacob Roberts, Nov 2007, http://www.swfupload.org, http://linebyline.blogspot.com
- * -------- -------- -------- -------- -------- -------- -------- --------
- * SWFUpload is (c) 2006 Lars Huring and Mammon Media and is released under the MIT License:
+ * SWFUpload: http://www.swfupload.org, http://swfupload.googlecode.com
+ *
+ * mmSWFUpload 1.0: Flash upload dialog - http://profandesign.se/swfupload/,  http://www.vinterwebb.se/
+ *
+ * SWFUpload is (c) 2006-2007 Lars Huring, Olov Nilzén and Mammon Media and is released under the MIT License:
  * http://www.opensource.org/licenses/mit-license.php
  *
- * See Changelog.txt for version history
+ * SWFUpload 2 is (c) 2007-2008 Jake Roberts and is released under the MIT License:
+ * http://www.opensource.org/licenses/mit-license.php
  *
- * Development Notes:
- *  * This version of SWFUpload requires Flash Player 9.0.28 and should autodetect the correct flash version.
- *  * In Linux Flash Player 9 setting the post file variable name does not work. It is always set to "Filedata".
- *  * There is a lot of repeated code that could be refactored to single functions.  Feel free.
- *  * It's dangerous to do "circular calls" between Flash and JavaScript. I've taken steps to try to work around issues
- *     by having the event calls pipe through setTimeout.  However you should still avoid calling in to Flash from
- *     within the event handler methods.  Especially the "startUpload" event since it cannot use the setTimeout hack.
  */
 
 
-/* *********** */
-/* Constructor */
-/* *********** */
-
-var SWFUpload = function (init_settings) {
-       this.initSWFUpload(init_settings);
-};
-
-SWFUpload.prototype.initSWFUpload = function (init_settings) {
-       // Remove background flicker in IE (read this: http://misterpixel.blogspot.com/2006/09/forensic-analysis-of-ie6.html)
-       // This doesn't have anything to do with SWFUpload but can help your UI behave better in IE.
-       try {
-               document.execCommand('BackgroundImageCache', false, true);
-       } catch (ex1) {
-       }
+/* ******************* */
+/* Constructor & Init  */
+/* ******************* */
+var SWFUpload;
 
+if (SWFUpload == undefined) {
+       SWFUpload = function (settings) {
+               this.initSWFUpload(settings);
+       };
+}
 
+SWFUpload.prototype.initSWFUpload = function (settings) {
        try {
                this.customSettings = {};       // A container where developers can place their own settings associated with this instance.
-               this.settings = {};
+               this.settings = settings;
                this.eventQueue = [];
                this.movieName = "SWFUpload_" + SWFUpload.movieCount++;
                this.movieElement = null;
@@ -44,21 +35,21 @@ SWFUpload.prototype.initSWFUpload = function (init_settings) {
                SWFUpload.instances[this.movieName] = this;
 
                // Load the settings.  Load the Flash movie.
-               this.initSettings(init_settings);
+               this.initSettings();
                this.loadFlash();
-
                this.displayDebugInfo();
-
-       } catch (ex2) {
-               this.debug(ex2);
+       } catch (ex) {
+               delete SWFUpload.instances[this.movieName];
+               throw ex;
        }
-}
+};
 
 /* *************** */
-/* Static thingies */
+/* Static Members  */
 /* *************** */
 SWFUpload.instances = {};
 SWFUpload.movieCount = 0;
+SWFUpload.version = "2.2.0 Beta 2";
 SWFUpload.QUEUE_ERROR = {
        QUEUE_LIMIT_EXCEEDED                    : -100,
        FILE_EXCEEDS_SIZE_LIMIT                 : -110,
@@ -84,910 +75,787 @@ SWFUpload.FILE_STATUS = {
        COMPLETE         : -4,
        CANCELLED        : -5
 };
+SWFUpload.BUTTON_ACTION = {
+       SELECT_FILE  : -100,
+       SELECT_FILES : -110,
+       START_UPLOAD : -120
+};
+SWFUpload.CURSOR = {
+       ARROW : -1,
+       HAND : -2
+};
+SWFUpload.WINDOW_MODE = {
+       WINDOW : "window",
+       TRANSPARENT : "transparent",
+       OPAQUE : "opaque"
+};
 
+/* ******************** */
+/* Instance Members  */
+/* ******************** */
 
-/* ***************** */
-/* Instance Thingies */
-/* ***************** */
-// init is a private method that ensures that all the object settings are set, getting a default value if one was not assigned.
-
-SWFUpload.prototype.initSettings = function (init_settings) {
+// Private: initSettings ensures that all the
+// settings are set, getting a default value if one was not assigned.
+SWFUpload.prototype.initSettings = function () {
+       this.ensureDefault = function (settingName, defaultValue) {
+               this.settings[settingName] = (this.settings[settingName] == undefined) ? defaultValue : this.settings[settingName];
+       };
+       
        // Upload backend settings
-       this.addSetting("upload_url",                           init_settings.upload_url,                               "");
-       this.addSetting("file_post_name",                       init_settings.file_post_name,                   "Filedata");
-       this.addSetting("post_params",                          init_settings.post_params,                              {});
-
+       this.ensureDefault("upload_url", "");
+       this.ensureDefault("file_post_name", "Filedata");
+       this.ensureDefault("post_params", {});
+       this.ensureDefault("use_query_string", false);
+       this.ensureDefault("requeue_on_error", false);
+       this.ensureDefault("http_success", []);
+       
        // File Settings
-       this.addSetting("file_types",                           init_settings.file_types,                               "*.*");
-       this.addSetting("file_types_description",       init_settings.file_types_description,   "All Files");
-       this.addSetting("file_size_limit",                      init_settings.file_size_limit,                  "1024");
-       this.addSetting("file_upload_limit",            init_settings.file_upload_limit,                "0");
-       this.addSetting("file_queue_limit",                     init_settings.file_queue_limit,                 "0");
+       this.ensureDefault("file_types", "*.*");
+       this.ensureDefault("file_types_description", "All Files");
+       this.ensureDefault("file_size_limit", 0);       // Default zero means "unlimited"
+       this.ensureDefault("file_upload_limit", 0);
+       this.ensureDefault("file_queue_limit", 0);
 
        // Flash Settings
-       this.addSetting("flash_url",                            init_settings.flash_url,                                "swfupload.swf");
-       this.addSetting("flash_width",                          init_settings.flash_width,                              "1px");
-       this.addSetting("flash_height",                         init_settings.flash_height,                             "1px");
-       this.addSetting("flash_color",                          init_settings.flash_color,                              "#FFFFFF");
-
+       this.ensureDefault("flash_url", "swfupload.swf");
+       this.ensureDefault("prevent_swf_caching", true);
+       
+       // Button Settings
+       this.ensureDefault("button_image_url", "");
+       this.ensureDefault("button_width", 1);
+       this.ensureDefault("button_height", 1);
+       this.ensureDefault("button_text", "");
+       this.ensureDefault("button_text_style", "color: #000000; font-size: 16pt;");
+       this.ensureDefault("button_text_top_padding", 0);
+       this.ensureDefault("button_text_left_padding", 0);
+       this.ensureDefault("button_action", SWFUpload.BUTTON_ACTION.SELECT_FILES);
+       this.ensureDefault("button_disabled", false);
+       this.ensureDefault("button_placeholder_id", null);
+       this.ensureDefault("button_cursor", SWFUpload.CURSOR.ARROW);
+       this.ensureDefault("button_window_mode", SWFUpload.WINDOW_MODE.WINDOW);
+       
        // Debug Settings
-       this.addSetting("debug_enabled", init_settings.debug,  false);
-
+       this.ensureDefault("debug", false);
+       this.settings.debug_enabled = this.settings.debug;      // Here to maintain v2 API
+       
        // Event Handlers
-       this.flashReady_handler         = SWFUpload.flashReady; // This is a non-overrideable event handler
-       this.swfUploadLoaded_handler    = this.retrieveSetting(init_settings.swfupload_loaded_handler,      SWFUpload.swfUploadLoaded);
+       this.settings.return_upload_start_handler = this.returnUploadStart;
+       this.ensureDefault("swfupload_loaded_handler", null);
+       this.ensureDefault("file_dialog_start_handler", null);
+       this.ensureDefault("file_queued_handler", null);
+       this.ensureDefault("file_queue_error_handler", null);
+       this.ensureDefault("file_dialog_complete_handler", null);
        
-       this.fileDialogStart_handler    = this.retrieveSetting(init_settings.file_dialog_start_handler,         SWFUpload.fileDialogStart);
-       this.fileQueued_handler                 = this.retrieveSetting(init_settings.file_queued_handler,                       SWFUpload.fileQueued);
-       this.fileQueueError_handler             = this.retrieveSetting(init_settings.file_queue_error_handler,          SWFUpload.fileQueueError);
-       this.fileDialogComplete_handler = this.retrieveSetting(init_settings.file_dialog_complete_handler,      SWFUpload.fileDialogComplete);
+       this.ensureDefault("upload_start_handler", null);
+       this.ensureDefault("upload_progress_handler", null);
+       this.ensureDefault("upload_error_handler", null);
+       this.ensureDefault("upload_success_handler", null);
+       this.ensureDefault("upload_complete_handler", null);
        
-       this.uploadStart_handler                = this.retrieveSetting(init_settings.upload_start_handler,                      SWFUpload.uploadStart);
-       this.uploadProgress_handler             = this.retrieveSetting(init_settings.upload_progress_handler,           SWFUpload.uploadProgress);
-       this.uploadError_handler                = this.retrieveSetting(init_settings.upload_error_handler,                      SWFUpload.uploadError);
-       this.uploadSuccess_handler              = this.retrieveSetting(init_settings.upload_success_handler,            SWFUpload.uploadSuccess);
-       this.uploadComplete_handler             = this.retrieveSetting(init_settings.upload_complete_handler,           SWFUpload.uploadComplete);
+       this.ensureDefault("debug_handler", this.debugMessage);
 
-       this.debug_handler                              = this.retrieveSetting(init_settings.debug_handler,                                     SWFUpload.debug);
+       this.ensureDefault("custom_settings", {});
 
        // Other settings
-       this.customSettings = this.retrieveSetting(init_settings.custom_settings, {});
+       this.customSettings = this.settings.custom_settings;
+       
+       // Update the flash url if needed
+       if (this.settings.prevent_swf_caching) {
+               this.settings.flash_url = this.settings.flash_url + "?swfuploadrnd=" + Math.floor(Math.random() * 999999999);
+       }
+       
+       delete this.ensureDefault;
 };
 
-// loadFlash is a private method that generates the HTML tag for the Flash
-// It then adds the flash to the "target" or to the body and stores a
-// reference to the flash element in "movieElement".
 SWFUpload.prototype.loadFlash = function () {
-       var html, target_element, container;
+       if (this.settings.button_placeholder_id !== "") {
+               this.replaceWithFlash();
+       } else {
+               this.appendFlash();
+       }
+};
+
+// Private: appendFlash gets the HTML tag for the Flash
+// It then appends the flash to the body
+SWFUpload.prototype.appendFlash = function () {
+       var targetElement, container;
 
        // Make sure an element with the ID we are going to use doesn't already exist
        if (document.getElementById(this.movieName) !== null) {
-               return false;
+               throw "ID " + this.movieName + " is already in use. The Flash Object could not be added";
        }
 
        // Get the body tag where we will be adding the flash movie
-       try {
-               target_element = document.getElementsByTagName("body")[0];
-               if (typeof(target_element) === "undefined" || target_element === null) {
-                       this.debug('Could not find the BODY element. SWFUpload failed to load.');
-                       return false;
-               }
-       } catch (ex) {
-               return false;
+       targetElement = document.getElementsByTagName("body")[0];
+
+       if (targetElement == undefined) {
+               throw "Could not find the 'body' element.";
        }
 
        // Append the container and load the flash
        container = document.createElement("div");
-       container.style.width = this.getSetting("flash_width");
-       container.style.height = this.getSetting("flash_height");
+       container.style.width = "1px";
+       container.style.height = "1px";
+       container.style.overflow = "hidden";
 
-       target_element.appendChild(container);
+       targetElement.appendChild(container);
        container.innerHTML = this.getFlashHTML();      // Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers)
 };
 
-// Generates the embed/object tags needed to embed the flash in to the document
-SWFUpload.prototype.getFlashHTML = function () {
-       var html = "";
+// Private: replaceWithFlash replaces the button_placeholder element with the flash movie.
+SWFUpload.prototype.replaceWithFlash = function () {
+       var targetElement, tempParent;
 
-       // Create Mozilla Embed HTML
-       if (navigator.plugins && navigator.mimeTypes && navigator.mimeTypes.length) {
-               // Build the basic embed html
-               html = '<embed type="application/x-shockwave-flash" src="' + this.getSetting("flash_url") + '" width="' + this.getSetting("flash_width") + '" height="' + this.getSetting("flash_height") + '"';
-               html += ' id="' + this.movieName + '" name="' + this.movieName + '" ';
-               html += 'bgcolor="' + this.getSetting("flash_color") + '" quality="high" menu="false" flashvars="';
-
-               html += this.getFlashVars();
-
-               html += '" />';
-
-               // Create IE Object HTML
-       } else {
-
-               // Build the basic Object tag
-               html = '<object id="' + this.movieName + '" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="' + this.getSetting("flash_width") + '" height="' + this.getSetting("flash_height") + '">';
-               html += '<param name="movie" value="' + this.getSetting("flash_url") + '">';
+       // Make sure an element with the ID we are going to use doesn't already exist
+       if (document.getElementById(this.movieName) !== null) {
+               throw "ID " + this.movieName + " is already in use. The Flash Object could not be added";
+       }
 
-               html += '<param name="bgcolor" value="' + this.getSetting("flash_color") + '" />';
-               html += '<param name="quality" value="high" />';
-               html += '<param name="menu" value="false" />';
+       // Get the element where we will be placing the flash movie
+       targetElement = document.getElementById(this.settings.button_placeholder_id);
 
-               html += '<param name="flashvars" value="' + this.getFlashVars() + '" />';
-               html += '</object>';
+       if (targetElement == undefined) {
+               throw "Could not find the placeholder element.";
        }
 
-       return html;
+       // Append the container and load the flash
+       tempParent = document.createElement("div");
+       tempParent.innerHTML = this.getFlashHTML();     // Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers)
+       targetElement.parentNode.replaceChild(tempParent.firstChild, targetElement);
+
 };
 
-// This private method builds the parameter string that will be passed
-// to flash.
+// Private: getFlashHTML generates the object tag needed to embed the flash in to the document
+SWFUpload.prototype.getFlashHTML = function () {
+       // Flash Satay object syntax: http://www.alistapart.com/articles/flashsatay
+       return ['<object id="', this.movieName, '" type="application/x-shockwave-flash" data="', this.settings.flash_url, '" width="', this.settings.button_width, '" height="', this.settings.button_height, '" class="swfupload">',
+                               '<param name="wmode" value="', this.settings.button_window_mode , '" />',
+                               '<param name="movie" value="', this.settings.flash_url, '" />',
+                               '<param name="quality" value="high" />',
+                               '<param name="menu" value="false" />',
+                               '<param name="allowScriptAccess" value="always" />',
+                               '<param name="flashvars" value="' + this.getFlashVars() + '" />',
+                               '</object>'].join("");
+};
+
+// Private: getFlashVars builds the parameter string that will be passed
+// to flash in the flashvars param.
 SWFUpload.prototype.getFlashVars = function () {
        // Build a string from the post param object
-       var param_string = this.buildParamString();
-
+       var paramString = this.buildParamString();
+       var httpSuccessString = this.settings.http_success.join(",");
+       
        // Build the parameter string
-       var html = "";
-       html += "movieName=" + encodeURIComponent(this.movieName);
-       html += "&uploadURL=" + encodeURIComponent(this.getSetting("upload_url"));
-       html += "&params=" + encodeURIComponent(param_string);
-       html += "&filePostName=" + encodeURIComponent(this.getSetting("file_post_name"));
-       html += "&fileTypes=" + encodeURIComponent(this.getSetting("file_types"));
-       html += "&fileTypesDescription=" + encodeURIComponent(this.getSetting("file_types_description"));
-       html += "&fileSizeLimit=" + encodeURIComponent(this.getSetting("file_size_limit"));
-       html += "&fileUploadLimit=" + encodeURIComponent(this.getSetting("file_upload_limit"));
-       html += "&fileQueueLimit=" + encodeURIComponent(this.getSetting("file_queue_limit"));
-       html += "&debugEnabled=" + encodeURIComponent(this.getSetting("debug_enabled"));
-
-       return html;
-};
-
+       return ["movieName=", encodeURIComponent(this.movieName),
+                       "&amp;uploadURL=", encodeURIComponent(this.settings.upload_url),
+                       "&amp;useQueryString=", encodeURIComponent(this.settings.use_query_string),
+                       "&amp;requeueOnError=", encodeURIComponent(this.settings.requeue_on_error),
+                       "&amp;httpSuccess=", encodeURIComponent(httpSuccessString),
+                       "&amp;params=", encodeURIComponent(paramString),
+                       "&amp;filePostName=", encodeURIComponent(this.settings.file_post_name),
+                       "&amp;fileTypes=", encodeURIComponent(this.settings.file_types),
+                       "&amp;fileTypesDescription=", encodeURIComponent(this.settings.file_types_description),
+                       "&amp;fileSizeLimit=", encodeURIComponent(this.settings.file_size_limit),
+                       "&amp;fileUploadLimit=", encodeURIComponent(this.settings.file_upload_limit),
+                       "&amp;fileQueueLimit=", encodeURIComponent(this.settings.file_queue_limit),
+                       "&amp;debugEnabled=", encodeURIComponent(this.settings.debug_enabled),
+                       "&amp;buttonImageURL=", encodeURIComponent(this.settings.button_image_url),
+                       "&amp;buttonWidth=", encodeURIComponent(this.settings.button_width),
+                       "&amp;buttonHeight=", encodeURIComponent(this.settings.button_height),
+                       "&amp;buttonText=", encodeURIComponent(this.settings.button_text),
+                       "&amp;buttonTextTopPadding=", encodeURIComponent(this.settings.button_text_top_padding),
+                       "&amp;buttonTextLeftPadding=", encodeURIComponent(this.settings.button_text_left_padding),
+                       "&amp;buttonTextStyle=", encodeURIComponent(this.settings.button_text_style),
+                       "&amp;buttonAction=", encodeURIComponent(this.settings.button_action),
+                       "&amp;buttonDisabled=", encodeURIComponent(this.settings.button_disabled),
+                       "&amp;buttonCursor=", encodeURIComponent(this.settings.button_cursor)
+               ].join("");
+};
+
+// Public: getMovieElement retrieves the DOM reference to the Flash element added by SWFUpload
+// The element is cached after the first lookup
 SWFUpload.prototype.getMovieElement = function () {
-       if (typeof(this.movieElement) === "undefined" || this.movieElement === null) {
+       if (this.movieElement == undefined) {
                this.movieElement = document.getElementById(this.movieName);
-
-               // Fix IEs "Flash can't callback when in a form" issue (http://www.extremefx.com.ar/blog/fixing-flash-external-interface-inside-form-on-internet-explorer)
-               // Removed because Revision 6 always adds the flash to the body (inside a containing div)
-               // If you insist on adding the Flash file inside a Form then in IE you have to make you wait until the DOM is ready
-               // and run this code to make the form's ID available from the window object so Flash and JavaScript can communicate.
-               //if (typeof(window[this.movieName]) === "undefined" || window[this.moveName] !== this.movieElement) {
-               //      window[this.movieName] = this.movieElement;
-               //}
        }
 
+       if (this.movieElement === null) {
+               throw "Could not find Flash element";
+       }
+       
        return this.movieElement;
 };
 
+// Private: buildParamString takes the name/value pairs in the post_params setting object
+// and joins them up in to a string formatted "name=value&amp;name=value"
 SWFUpload.prototype.buildParamString = function () {
-       var post_params = this.getSetting("post_params");
-       var param_string_pairs = [];
-       var i, value, name;
-
-       // Retrieve the user defined parameters
-       if (typeof(post_params) === "object") {
-               for (name in post_params) {
-                       if (post_params.hasOwnProperty(name)) {
-                               if (typeof(post_params[name]) === "string") {
-                                       param_string_pairs.push(encodeURIComponent(name) + "=" + encodeURIComponent(post_params[name]));
-                               }
+       var postParams = this.settings.post_params; 
+       var paramStringPairs = [];
+
+       if (typeof(postParams) === "object") {
+               for (var name in postParams) {
+                       if (postParams.hasOwnProperty(name)) {
+                               paramStringPairs.push(encodeURIComponent(name.toString()) + "=" + encodeURIComponent(postParams[name].toString()));
                        }
                }
        }
 
-       return param_string_pairs.join("&");
+       return paramStringPairs.join("&amp;");
 };
 
-// Saves a setting.     If the value given is undefined or null then the default_value is used.
-SWFUpload.prototype.addSetting = function (name, value, default_value) {
-       if (typeof(value) === "undefined" || value === null) {
-               this.settings[name] = default_value;
-       } else {
-               this.settings[name] = value;
+// Public: Used to remove a SWFUpload instance from the page. This method strives to remove
+// all references to the SWF, and other objects so memory is properly freed.
+// Returns true if everything was destroyed. Returns a false if a failure occurs leaving SWFUpload in an inconsistant state.
+SWFUpload.prototype.destroy = function () {
+       try {
+               // Make sure Flash is done before we try to remove it
+               this.stopUpload();
+               
+               // Remove the SWFUpload DOM nodes
+               var movieElement = null;
+               try {
+                       movieElement = this.getMovieElement();
+               } catch (ex) {
+               }
+               
+               if (movieElement != undefined && movieElement.parentNode != undefined && typeof movieElement.parentNode.removeChild === "function") {
+                       var container = movieElement.parentNode;
+                       if (container != undefined) {
+                               container.removeChild(movieElement);
+                               if (container.parentNode != undefined && typeof container.parentNode.removeChild === "function") {
+                                       container.parentNode.removeChild(container);
+                               }
+                       }
+               }
+               
+               // Destroy references
+               SWFUpload.instances[this.movieName] = null;
+               delete SWFUpload.instances[this.movieName];
+
+               delete this.movieElement;
+               delete this.settings;
+               delete this.customSettings;
+               delete this.eventQueue;
+               delete this.movieName;
+               
+               delete window[this.movieName];
+               
+               return true;
+       } catch (ex1) {
+               return false;
        }
-
-       return this.settings[name];
 };
 
-// Gets a setting.     Returns empty string if not found.
-SWFUpload.prototype.getSetting = function (name) {
-       if (typeof(this.settings[name]) === "undefined") {
-               return "";
-       } else {
-               return this.settings[name];
+// Public: displayDebugInfo prints out settings and configuration
+// information about this SWFUpload instance.
+// This function (and any references to it) can be deleted when placing
+// SWFUpload in production.
+SWFUpload.prototype.displayDebugInfo = function () {
+       this.debug(
+               [
+                       "---SWFUpload Instance Info---\n",
+                       "Version: ", SWFUpload.version, "\n",
+                       "Movie Name: ", this.movieName, "\n",
+                       "Settings:\n",
+                       "\t", "upload_url:               ", this.settings.upload_url, "\n",
+                       "\t", "flash_url:                ", this.settings.flash_url, "\n",
+                       "\t", "use_query_string:         ", this.settings.use_query_string.toString(), "\n",
+                       "\t", "requeue_on_error:         ", this.settings.requeue_on_error.toString(), "\n",
+                       "\t", "http_success:             ", this.settings.http_success.join(", "), "\n",
+                       "\t", "file_post_name:           ", this.settings.file_post_name, "\n",
+                       "\t", "post_params:              ", this.settings.post_params.toString(), "\n",
+                       "\t", "file_types:               ", this.settings.file_types, "\n",
+                       "\t", "file_types_description:   ", this.settings.file_types_description, "\n",
+                       "\t", "file_size_limit:          ", this.settings.file_size_limit, "\n",
+                       "\t", "file_upload_limit:        ", this.settings.file_upload_limit, "\n",
+                       "\t", "file_queue_limit:         ", this.settings.file_queue_limit, "\n",
+                       "\t", "debug:                    ", this.settings.debug.toString(), "\n",
+
+                       "\t", "prevent_swf_caching:      ", this.settings.prevent_swf_caching.toString(), "\n",
+
+                       "\t", "button_placeholder_id:    ", this.settings.button_placeholder_id.toString(), "\n",
+                       "\t", "button_image_url:         ", this.settings.button_image_url.toString(), "\n",
+                       "\t", "button_width:             ", this.settings.button_width.toString(), "\n",
+                       "\t", "button_height:            ", this.settings.button_height.toString(), "\n",
+                       "\t", "button_text:              ", this.settings.button_text.toString(), "\n",
+                       "\t", "button_text_style:        ", this.settings.button_text_style.toString(), "\n",
+                       "\t", "button_text_top_padding:  ", this.settings.button_text_top_padding.toString(), "\n",
+                       "\t", "button_text_left_padding: ", this.settings.button_text_left_padding.toString(), "\n",
+                       "\t", "button_action:            ", this.settings.button_action.toString(), "\n",
+                       "\t", "button_disabled:          ", this.settings.button_disabled.toString(), "\n",
+
+                       "\t", "custom_settings:          ", this.settings.custom_settings.toString(), "\n",
+                       "Event Handlers:\n",
+                       "\t", "swfupload_loaded_handler assigned:  ", (typeof this.settings.swfupload_loaded_handler === "function").toString(), "\n",
+                       "\t", "file_dialog_start_handler assigned: ", (typeof this.settings.file_dialog_start_handler === "function").toString(), "\n",
+                       "\t", "file_queued_handler assigned:       ", (typeof this.settings.file_queued_handler === "function").toString(), "\n",
+                       "\t", "file_queue_error_handler assigned:  ", (typeof this.settings.file_queue_error_handler === "function").toString(), "\n",
+                       "\t", "upload_start_handler assigned:      ", (typeof this.settings.upload_start_handler === "function").toString(), "\n",
+                       "\t", "upload_progress_handler assigned:   ", (typeof this.settings.upload_progress_handler === "function").toString(), "\n",
+                       "\t", "upload_error_handler assigned:      ", (typeof this.settings.upload_error_handler === "function").toString(), "\n",
+                       "\t", "upload_success_handler assigned:    ", (typeof this.settings.upload_success_handler === "function").toString(), "\n",
+                       "\t", "upload_complete_handler assigned:   ", (typeof this.settings.upload_complete_handler === "function").toString(), "\n",
+                       "\t", "debug_handler assigned:             ", (typeof this.settings.debug_handler === "function").toString(), "\n"
+               ].join("")
+       );
+};
+
+/* Note: addSetting and getSetting are no longer used by SWFUpload but are included
+       the maintain v2 API compatibility
+*/
+// Public: (Deprecated) addSetting adds a setting value. If the value given is undefined or null then the default_value is used.
+SWFUpload.prototype.addSetting = function (name, value, default_value) {
+    if (value == undefined) {
+        return (this.settings[name] = default_value);
+    } else {
+        return (this.settings[name] = value);
        }
 };
 
-// Gets a setting, if the setting is undefined then return the default value
-// This does not affect or use the interal setting object.
-SWFUpload.prototype.retrieveSetting = function (value, default_value) {
-       if (typeof(value) === "undefined" || value === null) {
-               return default_value;
-       } else {
-               return value;
+// Public: (Deprecated) getSetting gets a setting. Returns an empty string if the setting was not found.
+SWFUpload.prototype.getSetting = function (name) {
+    if (this.settings[name] != undefined) {
+        return this.settings[name];
        }
-};
-
 
-// It loops through all the settings and displays
-// them in the debug Console.
-SWFUpload.prototype.displayDebugInfo = function () {
-       var key, debug_message = "";
-
-       debug_message += "----- SWFUPLOAD SETTINGS     ----\nID: " + this.moveName + "\n";
-
-       debug_message += this.outputObject(this.settings);
+    return "";
+};
 
-       debug_message += "----- SWFUPLOAD SETTINGS END ----\n";
-       debug_message += "\n";
 
-       this.debug(debug_message);
-};
-SWFUpload.prototype.outputObject = function (object, prefix) {
-       var output = "", key;
 
-       if (typeof(prefix) !== "string") {
-               prefix = "";
-       }
-       if (typeof(object) !== "object") {
-               return "";
-       }
+// Private: callFlash handles function calls made to the Flash element.
+// Calls are made with a setTimeout for some functions to work around
+// bugs in the ExternalInterface library.
+SWFUpload.prototype.callFlash = function (functionName, argumentArray) {
+       argumentArray = argumentArray || [];
+       
+       var movieElement = this.getMovieElement();
+       var returnValue;
 
-       for (key in object) {
-               if (object.hasOwnProperty(key)) {
-                       if (typeof(object[key]) === "object") {
-                               output += (prefix + key + ": { \n" + this.outputObject(object[key], "\t" + prefix) + prefix + "}" + "\n");
-                       } else {
-                               output += (prefix + key + ": " + object[key] + "\n");
-                       }
+       if (typeof movieElement[functionName] === "function") {
+               // We have to go through all this if/else stuff because the Flash functions don't have apply() and only accept the exact number of arguments.
+               if (argumentArray.length === 0) {
+                       returnValue = movieElement[functionName]();
+               } else if (argumentArray.length === 1) {
+                       returnValue = movieElement[functionName](argumentArray[0]);
+               } else if (argumentArray.length === 2) {
+                       returnValue = movieElement[functionName](argumentArray[0], argumentArray[1]);
+               } else if (argumentArray.length === 3) {
+                       returnValue = movieElement[functionName](argumentArray[0], argumentArray[1], argumentArray[2]);
+               } else {
+                       throw "Too many arguments";
                }
+               
+               // Unescape file post param values
+               if (returnValue != undefined && typeof returnValue.post === "object") {
+                       returnValue = this.unescapeFilePostParams(returnValue);
+               }
+               
+               return returnValue;
+       } else {
+               throw "Invalid function name: " + functionName;
        }
-
-       return output;
 };
 
+
 /* *****************************
        -- Flash control methods --
        Your UI should use these
        to operate SWFUpload
    ***************************** */
 
+// Public: selectFile causes a File Selection Dialog window to appear.  This
+// dialog only allows 1 file to be selected. WARNING: this function does not work in Flash Player 10
 SWFUpload.prototype.selectFile = function () {
-       var movie_element = this.getMovieElement();
-       if (movie_element !== null && typeof(movie_element.SelectFile) === "function") {
-               try {
-                       movie_element.SelectFile();
-               }
-               catch (ex) {
-                       this.debug("Could not call SelectFile: " + ex);
-               }
-       } else {
-               this.debug("Could not find Flash element");
-       }
-
+       this.callFlash("SelectFile");
 };
 
+// Public: selectFiles causes a File Selection Dialog window to appear/ This
+// dialog allows the user to select any number of files
+// Flash Bug Warning: Flash limits the number of selectable files based on the combined length of the file names.
+// If the selection name length is too long the dialog will fail in an unpredictable manner.  There is no work-around
+// for this bug.  WARNING: this function does not work in Flash Player 10
 SWFUpload.prototype.selectFiles = function () {
-       var movie_element = this.getMovieElement();
-       if (movie_element !== null && typeof(movie_element.SelectFiles) === "function") {
-               try {
-                       movie_element.SelectFiles();
-               }
-               catch (ex) {
-                       this.debug("Could not call SelectFiles: " + ex);
-               }
-       } else {
-               this.debug("Could not find Flash element");
-       }
-
+       this.callFlash("SelectFiles");
 };
 
 
-/* Start the upload.  If a file_id is specified that file is uploaded. Otherwise the first
- * file in the queue is uploaded.  If no files are in the queue then nothing happens.
- * This call uses setTimeout since Flash will be calling back in to JavaScript
- */
-SWFUpload.prototype.startUpload = function (file_id) {
-       var self = this;
-       var movie_element = this.getMovieElement();
-       if (movie_element !== null && typeof(movie_element.StartUpload) === "function") {
-               setTimeout(
-                       function () {
-                               try {
-                                       movie_element.StartUpload(file_id);
-                               }
-                               catch (ex) {
-                                       self.debug("Could not call StartUpload: " + ex);
-                               }
-                       }, 0
-               );
-       } else {
-               this.debug("Could not find Flash element");
-       }
-
+// Public: startUpload starts uploading the first file in the queue unless
+// the optional parameter 'fileID' specifies the ID 
+SWFUpload.prototype.startUpload = function (fileID) {
+       this.callFlash("StartUpload", [fileID]);
 };
 
-/* Cancels a the file upload.  You must specify a file_id */
-SWFUpload.prototype.cancelUpload = function (file_id) {
-       var movie_element = this.getMovieElement();
-       if (movie_element !== null && typeof(movie_element.CancelUpload) === "function") {
-               try {
-                       movie_element.CancelUpload(file_id);
-               }
-               catch (ex) {
-                       this.debug("Could not call CancelUpload: " + ex);
-               }
-       } else {
-               this.debug("Could not find Flash element");
+// Public: cancelUpload cancels any queued file.  The fileID parameter may be the file ID or index.
+// If you do not specify a fileID the current uploading file or first file in the queue is cancelled.
+// If you do not want the uploadError event to trigger you can specify false for the triggerErrorEvent parameter.
+SWFUpload.prototype.cancelUpload = function (fileID, triggerErrorEvent) {
+       if (triggerErrorEvent !== false) {
+               triggerErrorEvent = true;
        }
-
+       this.callFlash("CancelUpload", [fileID, triggerErrorEvent]);
 };
 
-// Stops the current upload.  The file is re-queued.  If nothing is currently uploading then nothing happens.
+// Public: stopUpload stops the current upload and requeues the file at the beginning of the queue.
+// If nothing is currently uploading then nothing happens.
 SWFUpload.prototype.stopUpload = function () {
-       var movie_element = this.getMovieElement();
-       if (movie_element !== null && typeof(movie_element.StopUpload) === "function") {
-               try {
-                       movie_element.StopUpload();
-               }
-               catch (ex) {
-                       this.debug("Could not call StopUpload: " + ex);
-               }
-       } else {
-               this.debug("Could not find Flash element");
-       }
-
+       this.callFlash("StopUpload");
 };
 
 /* ************************
  * Settings methods
- *   These methods change the settings inside SWFUpload
- *   They shouldn't need to be called in a setTimeout since they
- *   should not call back from Flash to JavaScript (except perhaps in a Debug call)
- *   and some need to return data so setTimeout won't work.
- */
+ *   These methods change the SWFUpload settings.
+ *   SWFUpload settings should not be changed directly on the settings object
+ *   since many of the settings need to be passed to Flash in order to take
+ *   effect.
+ * *********************** */
 
-/* Gets the file statistics object.     It looks like this (where n = number):
-       {
-               files_queued: n,
-               complete_uploads: n,
-               upload_errors: n,
-               uploads_cancelled: n,
-               queue_errors: n
-       }
-*/
+// Public: getStats gets the file statistics object.
 SWFUpload.prototype.getStats = function () {
-       var movie_element = this.getMovieElement();
-       if (movie_element !== null && typeof(movie_element.GetStats) === "function") {
-               try {
-                       return movie_element.GetStats();
-               }
-               catch (ex) {
-                       this.debug("Could not call GetStats");
-               }
-       } else {
-               this.debug("Could not find Flash element");
-       }
+       return this.callFlash("GetStats");
 };
-SWFUpload.prototype.setStats = function (stats_object) {
-       var movie_element = this.getMovieElement();
-       if (movie_element !== null && typeof(movie_element.SetStats) === "function") {
-               try {
-                       movie_element.SetStats(stats_object);
-               }
-               catch (ex) {
-                       this.debug("Could not call SetStats");
-               }
-       } else {
-               this.debug("Could not find Flash element");
-       }
+
+// Public: setStats changes the SWFUpload statistics.  You shouldn't need to 
+// change the statistics but you can.  Changing the statistics does not
+// affect SWFUpload accept for the successful_uploads count which is used
+// by the upload_limit setting to determine how many files the user may upload.
+SWFUpload.prototype.setStats = function (statsObject) {
+       this.callFlash("SetStats", [statsObject]);
 };
 
-SWFUpload.prototype.setCredentials = function(name, password) {
-       var movie_element = this.getMovieElement();
-       if (movie_element !== null && typeof(movie_element.SetCredentials) === "function") {
-               try {
-                       return movie_element.SetCredentials(name, password);
-               }
-               catch (ex) {
-                       this.debug("Could not call SetCredentials");
-               }
+// Public: getFile retrieves a File object by ID or Index.  If the file is
+// not found then 'null' is returned.
+SWFUpload.prototype.getFile = function (fileID) {
+       if (typeof(fileID) === "number") {
+               return this.callFlash("GetFileByIndex", [fileID]);
        } else {
-               this.debug("Could not find Flash element");
+               return this.callFlash("GetFile", [fileID]);
        }
 };
 
-SWFUpload.prototype.getFile = function (file_id) {
-       var movie_element = this.getMovieElement();
-                       if (typeof(file_id) === "number") {
-                               if (movie_element !== null && typeof(movie_element.GetFileByIndex) === "function") {
-                                       try {
-                                               return movie_element.GetFileByIndex(file_id);
-                                       }
-                                       catch (ex) {
-                                               this.debug("Could not call GetFileByIndex");
-                                       }
-                               } else {
-                                       this.debug("Could not find Flash element");
-                               }
-                       } else {
-                               if (movie_element !== null && typeof(movie_element.GetFile) === "function") {
-                                       try {
-                                               return movie_element.GetFile(file_id);
-                                       }
-                                       catch (ex) {
-                                               this.debug("Could not call GetFile");
-                                       }
-                               } else {
-                                       this.debug("Could not find Flash element");
-                               }
-                       }
+// Public: addFileParam sets a name/value pair that will be posted with the
+// file specified by the Files ID.  If the name already exists then the
+// exiting value will be overwritten.
+SWFUpload.prototype.addFileParam = function (fileID, name, value) {
+       return this.callFlash("AddFileParam", [fileID, name, value]);
 };
 
-SWFUpload.prototype.addFileParam = function (file_id, name, value) {
-       var movie_element = this.getMovieElement();
-       if (movie_element !== null && typeof(movie_element.AddFileParam) === "function") {
-               try {
-                       return movie_element.AddFileParam(file_id, name, value);
-               }
-               catch (ex) {
-                       this.debug("Could not call AddFileParam");
-               }
-       } else {
-               this.debug("Could not find Flash element");
-       }
+// Public: removeFileParam removes a previously set (by addFileParam) name/value
+// pair from the specified file.
+SWFUpload.prototype.removeFileParam = function (fileID, name) {
+       this.callFlash("RemoveFileParam", [fileID, name]);
 };
 
-SWFUpload.prototype.removeFileParam = function (file_id, name) {
-       var movie_element = this.getMovieElement();
-       if (movie_element !== null && typeof(movie_element.RemoveFileParam) === "function") {
-               try {
-                       return movie_element.RemoveFileParam(file_id, name);
-               }
-               catch (ex) {
-                       this.debug("Could not call AddFileParam");
-               }
-       } else {
-               this.debug("Could not find Flash element");
-       }
+// Public: setUploadUrl changes the upload_url setting.
+SWFUpload.prototype.setUploadURL = function (url) {
+       this.settings.upload_url = url.toString();
+       this.callFlash("SetUploadURL", [url]);
+};
 
+// Public: setPostParams changes the post_params setting
+SWFUpload.prototype.setPostParams = function (paramsObject) {
+       this.settings.post_params = paramsObject;
+       this.callFlash("SetPostParams", [paramsObject]);
 };
 
-SWFUpload.prototype.setUploadURL = function (url) {
-       var movie_element = this.getMovieElement();
-       if (movie_element !== null && typeof(movie_element.SetUploadURL) === "function") {
-               try {
-                       this.addSetting("upload_url", url);
-                       movie_element.SetUploadURL(this.getSetting("upload_url"));
-               }
-               catch (ex) {
-                       this.debug("Could not call SetUploadURL");
-               }
-       } else {
-               this.debug("Could not find Flash element in setUploadURL");
-       }
+// Public: addPostParam adds post name/value pair.  Each name can have only one value.
+SWFUpload.prototype.addPostParam = function (name, value) {
+       this.settings.post_params[name] = value;
+       this.callFlash("SetPostParams", [this.settings.post_params]);
 };
 
-SWFUpload.prototype.setPostParams = function (param_object) {
-       var movie_element = this.getMovieElement();
-       if (movie_element !== null && typeof(movie_element.SetPostParams) === "function") {
-               try {
-                       this.addSetting("post_params", param_object);
-                       movie_element.SetPostParams(this.getSetting("post_params"));
-               }
-               catch (ex) {
-                       this.debug("Could not call SetPostParams");
-               }
-       } else {
-               this.debug("Could not find Flash element in SetPostParams");
-       }
+// Public: removePostParam deletes post name/value pair.
+SWFUpload.prototype.removePostParam = function (name) {
+       delete this.settings.post_params[name];
+       this.callFlash("SetPostParams", [this.settings.post_params]);
 };
 
+// Public: setFileTypes changes the file_types setting and the file_types_description setting
 SWFUpload.prototype.setFileTypes = function (types, description) {
-       var movie_element = this.getMovieElement();
-       if (movie_element !== null && typeof(movie_element.SetFileTypes) === "function") {
-               try {
-                       this.addSetting("file_types", types);
-                       this.addSetting("file_types_description", description);
-                       movie_element.SetFileTypes(this.getSetting("file_types"), this.getSetting("file_types_description"));
-               }
-               catch (ex) {
-                       this.debug("Could not call SetFileTypes");
-               }
-       } else {
-               this.debug("Could not find Flash element in SetFileTypes");
-       }
+       this.settings.file_types = types;
+       this.settings.file_types_description = description;
+       this.callFlash("SetFileTypes", [types, description]);
 };
 
-SWFUpload.prototype.setFileSizeLimit = function (file_size_limit) {
-       var movie_element = this.getMovieElement();
-       if (movie_element !== null && typeof(movie_element.SetFileSizeLimit) === "function") {
-               try {
-                       this.addSetting("file_size_limit", file_size_limit);
-                       movie_element.SetFileSizeLimit(this.getSetting("file_size_limit"));
-               }
-               catch (ex) {
-                       this.debug("Could not call SetFileSizeLimit");
-               }
-       } else {
-               this.debug("Could not find Flash element in SetFileSizeLimit");
-       }
+// Public: setFileSizeLimit changes the file_size_limit setting
+SWFUpload.prototype.setFileSizeLimit = function (fileSizeLimit) {
+       this.settings.file_size_limit = fileSizeLimit;
+       this.callFlash("SetFileSizeLimit", [fileSizeLimit]);
 };
 
-SWFUpload.prototype.setFileUploadLimit = function (file_upload_limit) {
-       var movie_element = this.getMovieElement();
-       if (movie_element !== null && typeof(movie_element.SetFileUploadLimit) === "function") {
-               try {
-                       this.addSetting("file_upload_limit", file_upload_limit);
-                       movie_element.SetFileUploadLimit(this.getSetting("file_upload_limit"));
-               }
-               catch (ex) {
-                       this.debug("Could not call SetFileUploadLimit");
-               }
-       } else {
-               this.debug("Could not find Flash element in SetFileUploadLimit");
-       }
+// Public: setFileUploadLimit changes the file_upload_limit setting
+SWFUpload.prototype.setFileUploadLimit = function (fileUploadLimit) {
+       this.settings.file_upload_limit = fileUploadLimit;
+       this.callFlash("SetFileUploadLimit", [fileUploadLimit]);
 };
 
-SWFUpload.prototype.setFileQueueLimit = function (file_queue_limit) {
-       var movie_element = this.getMovieElement();
-       if (movie_element !== null && typeof(movie_element.SetFileQueueLimit) === "function") {
-               try {
-                       this.addSetting("file_queue_limit", file_queue_limit);
-                       movie_element.SetFileQueueLimit(this.getSetting("file_queue_limit"));
-               }
-               catch (ex) {
-                       this.debug("Could not call SetFileQueueLimit");
-               }
-       } else {
-               this.debug("Could not find Flash element in SetFileQueueLimit");
-       }
+// Public: setFileQueueLimit changes the file_queue_limit setting
+SWFUpload.prototype.setFileQueueLimit = function (fileQueueLimit) {
+       this.settings.file_queue_limit = fileQueueLimit;
+       this.callFlash("SetFileQueueLimit", [fileQueueLimit]);
 };
 
-SWFUpload.prototype.setFilePostName = function (file_post_name) {
-       var movie_element = this.getMovieElement();
-       if (movie_element !== null && typeof(movie_element.SetFilePostName) === "function") {
-               try {
-                       this.addSetting("file_post_name", file_post_name);
-                       movie_element.SetFilePostName(this.getSetting("file_post_name"));
-               }
-               catch (ex) {
-                       this.debug("Could not call SetFilePostName");
-               }
-       } else {
-               this.debug("Could not find Flash element in SetFilePostName");
-       }
+// Public: setFilePostName changes the file_post_name setting
+SWFUpload.prototype.setFilePostName = function (filePostName) {
+       this.settings.file_post_name = filePostName;
+       this.callFlash("SetFilePostName", [filePostName]);
 };
 
-SWFUpload.prototype.setDebugEnabled = function (debug_enabled) {
-       var movie_element = this.getMovieElement();
-       if (movie_element !== null && typeof(movie_element.SetDebugEnabled) === "function") {
-               try {
-                       this.addSetting("debug_enabled", debug_enabled);
-                       movie_element.SetDebugEnabled(this.getSetting("debug_enabled"));
-               }
-               catch (ex) {
-                       this.debug("Could not call SetDebugEnabled");
-               }
-       } else {
-               this.debug("Could not find Flash element in SetDebugEnabled");
-       }
+// Public: setUseQueryString changes the use_query_string setting
+SWFUpload.prototype.setUseQueryString = function (useQueryString) {
+       this.settings.use_query_string = useQueryString;
+       this.callFlash("SetUseQueryString", [useQueryString]);
 };
 
-/* *******************************
-       Internal Event Callers
-       Don't override these! These event callers ensure that your custom event handlers
-       are called safely and in order.
-******************************* */
+// Public: setRequeueOnError changes the requeue_on_error setting
+SWFUpload.prototype.setRequeueOnError = function (requeueOnError) {
+       this.settings.requeue_on_error = requeueOnError;
+       this.callFlash("SetRequeueOnError", [requeueOnError]);
+};
 
-/* This is the callback method that the Flash movie will call when it has been loaded and is ready to go.
-   Calling this or showUI() "manually" will bypass the Flash Detection built in to SWFUpload.
-   Use a ui_function setting if you want to control the UI loading after the flash has loaded.
-*/
-SWFUpload.prototype.flashReady = function () {
-       // Check that the movie element is loaded correctly with its ExternalInterface methods defined
-       var movie_element = this.getMovieElement();
-       if (movie_element === null || typeof(movie_element.StartUpload) !== "function") {
-               this.debug("ExternalInterface methods failed to initialize.");
-               return;
+// Public: setHTTPSuccess changes the http_success setting
+SWFUpload.prototype.setHTTPSuccess = function (http_status_codes) {
+       if (typeof http_status_codes === "string") {
+               http_status_codes = http_status_codes.replace(" ", "").split(",");
        }
        
-       var self = this;
-       if (typeof(self.flashReady_handler) === "function") {
-               this.eventQueue[this.eventQueue.length] = function() { self.flashReady_handler(); };
-               setTimeout(function () { self.executeNextEvent();}, 0);
-       } else {
-               this.debug("flashReady_handler event not defined");
-       }
+       this.settings.http_success = http_status_codes;
+       this.callFlash("SetHTTPSuccess", [http_status_codes]);
 };
 
-/*
-       Event Queue.  Rather can call events directly from Flash they events are
-       are placed in a queue and then executed.  This ensures that each event is
-       executed in the order it was called which is not guarenteed when calling
-       setTimeout.  Out of order events was especially problematic in Safari.
-*/
-SWFUpload.prototype.executeNextEvent = function () {
-       var  f = this.eventQueue.shift();
-       if (typeof(f) === "function") {
-               f();
-       }
-}
 
-/* This is a chance to do something before the browse window opens */
-SWFUpload.prototype.fileDialogStart = function () {
-       var self = this;
-       if (typeof(self.fileDialogStart_handler) === "function") {
-               this.eventQueue[this.eventQueue.length] = function() { self.fileDialogStart_handler(); };
-               setTimeout(function () { self.executeNextEvent();}, 0);
-       } else {
-               this.debug("fileDialogStart event not defined");
-       }
+// Public: setDebugEnabled changes the debug_enabled setting
+SWFUpload.prototype.setDebugEnabled = function (debugEnabled) {
+       this.settings.debug_enabled = debugEnabled;
+       this.callFlash("SetDebugEnabled", [debugEnabled]);
 };
 
-
-/* Called when a file is successfully added to the queue. */
-SWFUpload.prototype.fileQueued = function (file) {
-       var self = this;
-       if (typeof(self.fileQueued_handler) === "function") {
-               this.eventQueue[this.eventQueue.length] = function() { self.fileQueued_handler(file); };
-               setTimeout(function () { self.executeNextEvent();}, 0);
-       } else {
-               this.debug("fileQueued event not defined");
+// Public: setButtonImageURL loads a button image sprite
+SWFUpload.prototype.setButtonImageURL = function (buttonImageURL) {
+       if (buttonImageURL == undefined) {
+               buttonImageURL = "";
        }
+       
+       this.settings.button_image_url = buttonImageURL;
+       this.callFlash("SetButtonImageURL", [buttonImageURL]);
 };
 
-
-/* Handle errors that occur when an attempt to queue a file fails. */
-SWFUpload.prototype.fileQueueError = function (file, error_code, message) {
-       var self = this;
-       if (typeof(self.fileQueueError_handler) === "function") {
-               this.eventQueue[this.eventQueue.length] = function() {  self.fileQueueError_handler(file, error_code, message); };
-               setTimeout(function () { self.executeNextEvent();}, 0);
-       } else {
-               this.debug("fileQueueError event not defined");
+// Public: setButtonDimensions resizes the Flash Movie and button
+SWFUpload.prototype.setButtonDimensions = function (width, height) {
+       this.settings.button_width = width;
+       this.settings.button_height = height;
+       
+       var movie = this.getMovieElement();
+       if (movie != undefined) {
+               movie.style.width = width + "px";
+               movie.style.height = height + "px";
        }
+       
+       this.callFlash("SetButtonDimensions", [width, height]);
 };
-
-/* Called after the file dialog has closed and the selected files have been queued.
-       You could call startUpload here if you want the queued files to begin uploading immediately. */
-SWFUpload.prototype.fileDialogComplete = function (num_files_selected) {
-       var self = this;
-       if (typeof(self.fileDialogComplete_handler) === "function") {
-               this.eventQueue[this.eventQueue.length] = function() { self.fileDialogComplete_handler(num_files_selected); };
-               setTimeout(function () { self.executeNextEvent();}, 0);
-       } else {
-               this.debug("fileDialogComplete event not defined");
-       }
+// Public: setButtonText Changes the text overlaid on the button
+SWFUpload.prototype.setButtonText = function (html) {
+       this.settings.button_text = html;
+       this.callFlash("SetButtonText", [html]);
 };
-
-/* Gets called when a file upload is about to be started.  Return true to continue the upload. Return false to stop the upload.
-       If you return false then uploadError and uploadComplete are called (like normal).
-       
-       This is a good place to do any file validation you need.
-       */
-SWFUpload.prototype.uploadStart = function (file) {
-       var self = this;
-       if (typeof(self.fileDialogComplete_handler) === "function") {
-               this.eventQueue[this.eventQueue.length] = function() { self.returnUploadStart(self.uploadStart_handler(file)); };
-               setTimeout(function () { self.executeNextEvent();}, 0);
-       } else {
-               this.debug("uploadStart event not defined");
-       }
+// Public: setButtonTextPadding changes the top and left padding of the text overlay
+SWFUpload.prototype.setButtonTextPadding = function (left, top) {
+       this.settings.button_text_top_padding = top;
+       this.settings.button_text_left_padding = left;
+       this.callFlash("SetButtonTextPadding", [left, top]);
 };
 
-/* Note: Internal use only.  This function returns the result of uploadStart to
-       flash.  Since returning values in the normal way can result in Flash/JS circular
-       call issues we split up the call in a Timeout.  This is transparent from the API
-       point of view.
-*/
-SWFUpload.prototype.returnUploadStart = function (return_value) {
-       var movie_element = this.getMovieElement();
-       if (movie_element !== null && typeof(movie_element.ReturnUploadStart) === "function") {
-               try {
-                       movie_element.ReturnUploadStart(return_value);
-               }
-               catch (ex) {
-                       this.debug("Could not call ReturnUploadStart");
-               }
-       } else {
-               this.debug("Could not find Flash element in returnUploadStart");
-       }
+// Public: setButtonTextStyle changes the CSS used to style the HTML/Text overlaid on the button
+SWFUpload.prototype.setButtonTextStyle = function (css) {
+       this.settings.button_text_style = css;
+       this.callFlash("SetButtonTextStyle", [css]);
+};
+// Public: setButtonDisabled disables/enables the button
+SWFUpload.prototype.setButtonDisabled = function (isDisabled) {
+       this.settings.button_disabled = isDisabled;
+       this.callFlash("SetButtonDisabled", [isDisabled]);
+};
+// Public: setButtonAction sets the action that occurs when the button is clicked
+SWFUpload.prototype.setButtonAction = function (buttonAction) {
+       this.settings.button_action = buttonAction;
+       this.callFlash("SetButtonAction", [buttonAction]);
 };
 
+// Public: setButtonCursor changes the mouse cursor displayed when hovering over the button
+SWFUpload.prototype.setButtonCursor = function (cursor) {
+       this.settings.button_cursor = cursor;
+       this.callFlash("SetButtonCursor", [cursor]);
+};
 
+/* *******************************
+       Flash Event Interfaces
+       These functions are used by Flash to trigger the various
+       events.
+       
+       All these functions a Private.
+       
+       Because the ExternalInterface library is buggy the event calls
+       are added to a queue and the queue then executed by a setTimeout.
+       This ensures that events are executed in a determinate order and that
+       the ExternalInterface bugs are avoided.
+******************************* */
 
-/* Called during upload as the file progresses. Use this event to update your UI. */
-SWFUpload.prototype.uploadProgress = function (file, bytes_complete, bytes_total) {
-       var self = this;
-       if (typeof(self.uploadProgress_handler) === "function") {
-               this.eventQueue[this.eventQueue.length] = function() { self.uploadProgress_handler(file, bytes_complete, bytes_total); };
-               setTimeout(function () { self.executeNextEvent();}, 0);
-       } else {
-               this.debug("uploadProgress event not defined");
+SWFUpload.prototype.queueEvent = function (handlerName, argumentArray) {
+       // Warning: Don't call this.debug inside here or you'll create an infinite loop
+       
+       if (argumentArray == undefined) {
+               argumentArray = [];
+       } else if (!(argumentArray instanceof Array)) {
+               argumentArray = [argumentArray];
        }
-};
-
-/* Called when an error occurs during an upload. Use error_code and the SWFUpload.UPLOAD_ERROR constants to determine
-   which error occurred. The uploadComplete event is called after an error code indicating that the next file is
-   ready for upload.  For files cancelled out of order the uploadComplete event will not be called. */
-SWFUpload.prototype.uploadError = function (file, error_code, message) {
+       
        var self = this;
-       if (typeof(this.uploadError_handler) === "function") {
-               this.eventQueue[this.eventQueue.length] = function() { self.uploadError_handler(file, error_code, message); };
-               setTimeout(function () { self.executeNextEvent();}, 0);
-       } else {
-               this.debug("uploadError event not defined");
-       }
-};
+       if (typeof this.settings[handlerName] === "function") {
+               // Queue the event
+               this.eventQueue.push(function () {
+                       this.settings[handlerName].apply(this, argumentArray);
+               });
+               
+               // Execute the next queued event
+               setTimeout(function () {
+                       self.executeNextEvent();
+               }, 0);
+               
+       } else if (this.settings[handlerName] !== null) {
+               throw "Event handler " + handlerName + " is unknown or is not a function";
+       }
+};
+
+// Private: Causes the next event in the queue to be executed.  Since events are queued using a setTimeout
+// we must queue them in order to garentee that they are executed in order.
+SWFUpload.prototype.executeNextEvent = function () {
+       // Warning: Don't call this.debug inside here or you'll create an infinite loop
 
-/* This gets called when a file finishes uploading and the server-side upload script has completed and returned a 200
-status code. Any text returned by the server is available in server_data.
-**NOTE: The upload script MUST return some text or the uploadSuccess and uploadComplete events will not fire and the
-upload will become 'stuck'. */
-SWFUpload.prototype.uploadSuccess = function (file, server_data) {
-       var self = this;
-       if (typeof(self.uploadSuccess_handler) === "function") {
-               this.eventQueue[this.eventQueue.length] = function() { self.uploadSuccess_handler(file, server_data); };
-               setTimeout(function () { self.executeNextEvent();}, 0);
-       } else {
-               this.debug("uploadSuccess event not defined");
+       var  f = this.eventQueue ? this.eventQueue.shift() : null;
+       if (typeof(f) === "function") {
+               f.apply(this);
        }
 };
 
-/* uploadComplete is called when the file is uploaded or an error occurred and SWFUpload is ready to make the next upload.
-   If you want the next upload to start to automatically you can call startUpload() from this event. */
-SWFUpload.prototype.uploadComplete = function (file) {
-       var self = this;
-       if (typeof(self.uploadComplete_handler) === "function") {
-               this.eventQueue[this.eventQueue.length] = function() { self.uploadComplete_handler(file); };
-               setTimeout(function () { self.executeNextEvent();}, 0);
-       } else {
-               this.debug("uploadComplete event not defined");
-       }
-};
+// Private: unescapeFileParams is part of a workaround for a flash bug where objects passed through ExternalInterface cannot have
+// properties that contain characters that are not valid for JavaScript identifiers. To work around this
+// the Flash Component escapes the parameter names and we must unescape again before passing them along.
+SWFUpload.prototype.unescapeFilePostParams = function (file) {
+       var reg = /[$]([0-9a-f]{4})/i;
+       var unescapedPost = {};
+       var uk;
 
-/* Called by SWFUpload JavaScript and Flash functions when debug is enabled. By default it writes messages to the
-   internal debug console.  You can override this event and have messages written where you want. */
-SWFUpload.prototype.debug = function (message) {
-       var self = this;
-       if (typeof(self.debug_handler) === "function") {
-               this.eventQueue[this.eventQueue.length] = function() { self.debug_handler(message); };
-               setTimeout(function () { self.executeNextEvent();}, 0);
-       } else {
-               this.eventQueue[this.eventQueue.length] = function() { self.debugMessage(message); };
-               setTimeout(function () { self.executeNextEvent();}, 0);
-       }
-};
+       if (file != undefined) {
+               for (var k in file.post) {
+                       if (file.post.hasOwnProperty(k)) {
+                               uk = k;
+                               var match;
+                               while ((match = reg.exec(uk)) !== null) {
+                                       uk = uk.replace(match[0], String.fromCharCode(parseInt("0x" + match[1], 16)));
+                               }
+                               unescapedPost[uk] = file.post[k];
+                       }
+               }
 
+               file.post = unescapedPost;
+       }
 
-/* **********************************
-       Default Event Handlers.
-       These event handlers are used by default if an overriding handler is
-       not defined in the SWFUpload settings object.
-       
-       JS Note: even though these are defined on the SWFUpload object (rather than the prototype) they
-       are attached (read: copied) to a SWFUpload instance and 'this' is given the proper context.
-   ********************************** */
+       return file;
+};
 
-/* This is a special event handler that has no override in the settings.  Flash calls this when it has
-   been loaded by the browser and is ready for interaction.  You should not override it.  If you need
-   to do something with SWFUpload has loaded then use the swfupload_loaded_handler setting.
-*/
-SWFUpload.flashReady = function () {
-       try {
-               this.debug("Flash called back and is ready.");
+SWFUpload.prototype.flashReady = function () {
+       // Check that the movie element is loaded correctly with its ExternalInterface methods defined
+       var movieElement = this.getMovieElement();
+       if (typeof movieElement.StartUpload !== "function") {
+               throw "ExternalInterface methods failed to initialize.";
+       }
 
-               if (typeof(this.swfUploadLoaded_handler) === "function") {
-                       this.swfUploadLoaded_handler();
-               }
-       } catch (ex) {
-               this.debug(ex);
+       // Fix IE Flash/Form bug
+       if (window[this.movieName] == undefined) {
+               window[this.movieName] = movieElement;
        }
+       
+       this.queueEvent("swfupload_loaded_handler");
 };
 
-/* This is a chance to something immediately after SWFUpload has loaded.
-   Like, hide the default/degraded upload form and display the SWFUpload form. */
-SWFUpload.swfUploadLoaded = function () {
-};
 
 /* This is a chance to do something before the browse window opens */
-SWFUpload.fileDialogStart = function () {
+SWFUpload.prototype.fileDialogStart = function () {
+       this.queueEvent("file_dialog_start_handler");
 };
 
 
 /* Called when a file is successfully added to the queue. */
-SWFUpload.fileQueued = function (file) {
+SWFUpload.prototype.fileQueued = function (file) {
+       file = this.unescapeFilePostParams(file);
+       this.queueEvent("file_queued_handler", file);
 };
 
 
 /* Handle errors that occur when an attempt to queue a file fails. */
-SWFUpload.fileQueueError = function (file, error_code, message) {
-       try {
-               switch (error_code) {
-               case SWFUpload.QUEUE_ERROR.FILE_EXCEEDS_SIZE_LIMIT:
-                       this.debug("Error Code: File too big, File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
-                       break;
-               case SWFUpload.QUEUE_ERROR.ZERO_BYTE_FILE:
-                       this.debug("Error Code: Zero Byte File, File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
-                       break;
-               case SWFUpload.QUEUE_ERROR.QUEUE_LIMIT_EXCEEDED:
-                       this.debug("Error Code: Upload limit reached, File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
-                       break;
-               case SWFUpload.QUEUE_ERROR.INVALID_FILETYPE:
-                       this.debug("Error Code: File extension is not allowed, Message: " + message);
-                       break;
-               default:
-                       this.debug("Error Code: Unhandled error occured. Errorcode: " + error_code);
-               }
-       } catch (ex) {
-               this.debug(ex);
-       }
+SWFUpload.prototype.fileQueueError = function (file, errorCode, message) {
+       file = this.unescapeFilePostParams(file);
+       this.queueEvent("file_queue_error_handler", [file, errorCode, message]);
 };
 
 /* Called after the file dialog has closed and the selected files have been queued.
        You could call startUpload here if you want the queued files to begin uploading immediately. */
-SWFUpload.fileDialogComplete = function (num_files_selected) {
+SWFUpload.prototype.fileDialogComplete = function (numFilesSelected, numFilesQueued) {
+       this.queueEvent("file_dialog_complete_handler", [numFilesSelected, numFilesQueued]);
 };
 
-/* Gets called when a file upload is about to be started.  Return true to continue the upload. Return false to stop the upload.
-       If you return false then the uploadError callback is called and then uploadComplete (like normal).
+SWFUpload.prototype.uploadStart = function (file) {
+       file = this.unescapeFilePostParams(file);
+       this.queueEvent("return_upload_start_handler", file);
+};
+
+SWFUpload.prototype.returnUploadStart = function (file) {
+       var returnValue;
+       if (typeof this.settings.upload_start_handler === "function") {
+               file = this.unescapeFilePostParams(file);
+               returnValue = this.settings.upload_start_handler.call(this, file);
+       } else if (this.settings.upload_start_handler != undefined) {
+               throw "upload_start_handler must be a function";
+       }
+
+       // Convert undefined to true so if nothing is returned from the upload_start_handler it is
+       // interpretted as 'true'.
+       if (returnValue === undefined) {
+               returnValue = true;
+       }
        
-       This is a good place to do any file validation you need.
+       returnValue = !!returnValue;
        
-       This is the only function that cannot be called on a setTimeout because it must return a value to Flash.
-       You SHOULD NOT make any calls in to Flash (e.i, changing settings, getting stats, etc).  Flash Player bugs prevent
-       calls in to Flash from working reliably.
-*/
-SWFUpload.uploadStart = function (file) {
-       return true;
+       this.callFlash("ReturnUploadStart", [returnValue]);
 };
 
-// Called during upload as the file progresses
-SWFUpload.uploadProgress = function (file, bytes_complete, bytes_total) {
-       this.debug("File Progress: " + file.id + ", Bytes: " + bytes_complete + ". Total: " + bytes_total);
-};
 
-/* This gets called when a file finishes uploading and the upload script has completed and returned a 200 status code. Any text returned by the
-server is available in server_data.     The upload script must return some text or uploadSuccess will not fire (neither will uploadComplete). */
-SWFUpload.uploadSuccess = function (file, server_data) {
-       this.debug("Upload Success: " + file.id + ", Server: " + server_data);
+
+SWFUpload.prototype.uploadProgress = function (file, bytesComplete, bytesTotal) {
+       file = this.unescapeFilePostParams(file);
+       this.queueEvent("upload_progress_handler", [file, bytesComplete, bytesTotal]);
 };
 
-/* This is called last.         The file is uploaded or an error occurred and SWFUpload is ready to make the next upload.
-       If you want to automatically start the next file just call startUpload from here.
-*/
-SWFUpload.uploadComplete = function (file) {
-       this.debug("Upload Complete: " + file.id);
+SWFUpload.prototype.uploadError = function (file, errorCode, message) {
+       file = this.unescapeFilePostParams(file);
+       this.queueEvent("upload_error_handler", [file, errorCode, message]);
 };
 
-// Called by SWFUpload JavaScript and Flash functions when debug is enabled.
-// Override this method in your settings to call your own debug message handler
-SWFUpload.debug = function (message) {
-       if (this.getSetting("debug_enabled")) {
-               this.debugMessage(message);
-       }
+SWFUpload.prototype.uploadSuccess = function (file, serverData) {
+       file = this.unescapeFilePostParams(file);
+       this.queueEvent("upload_success_handler", [file, serverData]);
 };
 
-/* Called when an upload occurs during upload.  For HTTP errors 'message' will contain the HTTP STATUS CODE */
-SWFUpload.uploadError = function (file, errcode, msg) {
-       try {
-               switch (errcode) {
-               case SWFUpload.UPLOAD_ERROR.SPECIFIED_FILE_ID_NOT_FOUND:
-                       this.debug("Error Code: File ID specified for upload was not found, Message: " + msg);
-                       break;
-               case SWFUpload.UPLOAD_ERROR.HTTP_ERROR:
-                       this.debug("Error Code: HTTP Error, File name: " + file.name + ", Message: " + msg);
-                       break;
-               case SWFUpload.UPLOAD_ERROR.MISSING_UPLOAD_URL:
-                       this.debug("Error Code: No backend file, File name: " + file.name + ", Message: " + msg);
-                       break;
-               case SWFUpload.UPLOAD_ERROR.IO_ERROR:
-                       this.debug("Error Code: IO Error, File name: " + file.name + ", Message: " + msg);
-                       break;
-               case SWFUpload.UPLOAD_ERROR.SECURITY_ERROR:
-                       this.debug("Error Code: Security Error, File name: " + file.name + ", Message: " + msg);
-                       break;
-               case SWFUpload.UPLOAD_ERROR.UPLOAD_LIMIT_EXCEEDED:
-                       this.debug("Error Code: Upload limit reached, File name: " + file.name + ", File size: " + file.size + ", Message: " + msg);
-                       break;
-               case SWFUpload.UPLOAD_ERROR.UPLOAD_FAILED:
-                       this.debug("Error Code: Upload Initialization exception, File name: " + file.name + ", File size: " + file.size + ", Message: " + msg);
-                       break;
-               case SWFUpload.UPLOAD_ERROR.FILE_VALIDATION_FAILED:
-                       this.debug("Error Code: uploadStart callback returned false, File name: " + file.name + ", File size: " + file.size + ", Message: " + msg);
-                       break;
-               case SWFUpload.UPLOAD_ERROR.FILE_CANCELLED:
-                       this.debug("Error Code: The file upload was cancelled, File name: " + file.name + ", File size: " + file.size + ", Message: " + msg);
-                       break;
-               case SWFUpload.UPLOAD_ERROR.UPLOAD_STOPPED:
-                       this.debug("Error Code: The file upload was stopped, File name: " + file.name + ", File size: " + file.size + ", Message: " + msg);
-                       break;
-               default:
-                       this.debug("Error Code: Unhandled error occured. Errorcode: " + errcode);
-               }
-       } catch (ex) {
-               this.debug(ex);
-       }
+SWFUpload.prototype.uploadComplete = function (file) {
+       file = this.unescapeFilePostParams(file);
+       this.queueEvent("upload_complete_handler", file);
 };
 
+/* Called by SWFUpload JavaScript and Flash functions when debug is enabled. By default it writes messages to the
+   internal debug console.  You can override this event and have messages written where you want. */
+SWFUpload.prototype.debug = function (message) {
+       this.queueEvent("debug_handler", message);
+};
 
 
 /* **********************************
@@ -998,24 +866,32 @@ SWFUpload.uploadError = function (file, errcode, msg) {
 
        The console is automatically scrolled as messages appear.
        
-       You can override this console (to use FireBug's console for instance) by setting the debug event method to your own function
-       that handles the debug message
-   ********************************** */
+       If you are using your own debug handler or when you deploy to production and
+       have debug disabled you can remove these functions to reduce the file size
+       and complexity.
+********************************** */
+   
+// Private: debugMessage is the default debug_handler.  If you want to print debug messages
+// call the debug() function.  When overriding the function your own function should
+// check to see if the debug setting is true before outputting debug information.
 SWFUpload.prototype.debugMessage = function (message) {
-       var exception_message, exception_values;
-
-       if (typeof(message) === "object" && typeof(message.name) === "string" && typeof(message.message) === "string") {
-               exception_message = "";
-               exception_values = [];
-               for (var key in message) {
-                       exception_values.push(key + ": " + message[key]);
+       if (this.settings.debug) {
+               var exceptionMessage, exceptionValues = [];
+
+               // Check for an exception object and print it nicely
+               if (typeof message === "object" && typeof message.name === "string" && typeof message.message === "string") {
+                       for (var key in message) {
+                               if (message.hasOwnProperty(key)) {
+                                       exceptionValues.push(key + ": " + message[key]);
+                               }
+                       }
+                       exceptionMessage = exceptionValues.join("\n") || "";
+                       exceptionValues = exceptionMessage.split("\n");
+                       exceptionMessage = "EXCEPTION: " + exceptionValues.join("\nEXCEPTION: ");
+                       SWFUpload.Console.writeLine(exceptionMessage);
+               } else {
+                       SWFUpload.Console.writeLine(message);
                }
-               exception_message = exception_values.join("\n");
-               exception_values = exception_message.split("\n");
-               exception_message = "EXCEPTION: " + exception_values.join("\nEXCEPTION: ");
-               SWFUpload.Console.writeLine(exception_message);
-       } else {
-               SWFUpload.Console.writeLine(message);
        }
 };