Writing for symphony orchestra is an amazing experience.  As you turn a piano sketch or melodic fragment into a symphonic work, it blossoms before you like the plumage of a peacock or a valley appearing over the horizon.  Of course,  it is also one of the most difficult and frustrating tasks because of the sheer number of voices and sounds that need to be balanced.  I’ve decided to take a moment here to discuss my encounters with the symphonic form and how my approach and ideas have changed over time.

The beginnings

Symphony No. 6 in C major – 1998

This was my first serious attempt at writing for an orchestra, and you can tell because of its rather blocky and stagnant presentation.  The only notable part of this movement is the very opening, in which I created a simple texture which is reminiscent of the tolling of bells, which gives way to a unison melody that opens up until full harmony.

Symphony No. 10 in D major – 1998

The first movement of this string symphony was an important milestone.  Besides being the first symphonic movement that I completed, it was also the first to employ the sonata form structure.  However, I still had a very primitive idea of the development, which I handled by basically using the copy & paste and transpose functions.  It creates an unintended comical effect, and I still refer to this technique as the “copy & paste” sonata form.  I began exploring ways to hand off melodic lines (in a juvenile way – I jokingly call this movement a constant run of 16th notes handed off between the voices).  Moreover, I began to experiment with adding and dropping voices to create textural variation.

Listen to the brand new Garritan Orchestra MP3 made especially for this post!

Symphony No. 13 in a minor – 1998

The primary subject of this symphony was very experimental for me at the time.  Consisting of only straight half-notes in every single instrument, it became my task to create unexpected harmonic changes in order to maintain interest.  While still triadic in nature, I began to move away from straight I-IV-V harmonies which were exclusively used in every previous attempt.

Moving to the full orchestra

Symphony No. 17 in e minor – 2002

Still staying firmly within the realm of 4/4 time, 4-bar phrase, this 45-second fragment of a movement still managed to serve as good practice for writing for full orchestra.  I still had serious misconceptions about the instruments (for instance using an A clarinet and C horn), but I had already begun to group and pair instruments for certain effects, such as the piccolo-violin-harp combination or full-brass + percussion combination.

Another important idea that I discovered here was the introduction.  Prior to this symphony, the theme always came “head on” – the very first note was the main theme.  Here, the introduction is only two measures long, but the idea of “easing into” the theme has become very important in every subsequent symphony except No. 22.

I just today rediscovered this piece, having forgotten about it for several years.  Never made into a MIDI, it sat unnoticed in the shadow of Symphony No. 18.  To commemorate the first substantial full-orchestra writing I did, I have produced a Garritan Orchestra version of this opening.

Listen

Symphony No. 18 in a minor – 2002

This one-movement symphony was a major turning point for me.  Beginning with an extended, harmonically ambiguous introduction, I began to explore the possibilities of chromaticism and atmosphere, key aspects of the symphonic experience.  The main binding motif is in the tympani, E-B-E, B-E-B, while many themes arrive in succession.

The primary subject alternates between bombastic 2-bar a minor/D major arpeggios and thin, comical 2 1/2-bar harmonically ambiguous ditties.  The concept was perplexing or hilarious, depending on the listener.  I personally intended it as a joke, but some people didn’t get it.  The entire symphony was based on abrupt changes in color, dynamic, and tonality, up until the very end whent he introduction reappears but then ascends with one of the best harp lines (imo) that I have ever written.  It is simplistic but for the first time really strongly captured an emotion in a symphonic work.

There were also new contrapuntal ideas that I introduced which helped to break away from very square meters.  One of my favorite passages is where the clarinet and bassoon trade off an Eb-C-B motif at one speed while the flutes and violins do similarly, but at half the speed, leading to a temporal mismatch.

Listen

Symphony No. 22 in d minor – 2004

I wrote this piece with my youth orchestra in mind, hence the flute + strings orchestration.  While harmonically much more conservative than 18 which had preceded it by at least two years, this work marked the first completed symphony, consisting of four traditional movements: sonata form, slow movement, scherzo, and rondo.  It was also important because it set into focus melodic contours and development.  In the second movement, I created melodic arcs which spanned many sub-phrases which meld into one another.  And in the first movement, the majority of the space is occupied by the development which takes the themes through many transformations, of which my favorite is the Eb major lyrical treatment of the previously march-like secondary theme.

There are just a few quirky moments in this symphony, one of which is that the boom-cha of the second theme’s accompaniment switches beats (i.e. 1 and 3 instead of 2 and 4) between the exposition and the recapitulation, thus emphasizing opposite melodic tones.

Listen

Symphony No. 23 in a minor – 2004

This “movement” consists only of two isolated but related fragments of ideas which are based on tremolo strings.  The only notable aspect was the use of 7ths and 9ths as standard parts of chords, rather than just triads.

Listen

Symphony No. 24 in d minor – 2006

Firmly rooted in romantic-era harmony, this movement was easy to write in many ways.  However, it has probably also been the most successful symphonic attempt to date, because the evolution of the melody and texture proceeds at a very regulated pace and the 6/8 meter backed up by the tambourine keeps a dance-like atmosphere going.  My favorite part is the secondary theme, which is incomplete but based on a haunting, piercing oboe melody which drifts over a distant, fluid chord progression.

Listen

The current days

Symphony No. 25 in f#- 2009

The spiritual successor of Symphony No. 18, my current endeavor again utilizes a tympani motif, this time F#’-C#-F# (F#’ is one octave up).  While atonal, it does have a harmonic binding based on certain pedal notes.  The work as a whole is very F#-centric but in general avoids suggestion of the classical triads, instead using ornamented open fifths as the basis of the harmonic structure.

There is a lot of space between successive iterations of the opening motif, carried by the flute.  Each time, the motif becomes more elaborate and more contextualized until the floodgates burst open.

Good old platforming games like Super Mario or Banjo-Kazooie focus much more on traps, puzzles, and secrets than on character development. Nevertheless, I’ve come to realize that when you play such a game, you are forced to assume a certain personality – headstrong, risk-taking, meddling, for better or for worse. Without pressing forward, nothing changes. In real-time strategy games, you can play defensively (”turtle”); in RPGs you can endlessly train to become stronger and thus minimize the risk of defeat. But in the platformer, you are left naked, with minimal verbal/written instruction and a usually comparatively small amount of “health.”

When I was younger, it was very easy to play these sorts of games. I would just keep going, and frequently, I would die in the process of figuring out what to do. But having recently picked up Banjo-Tooie (the sequel to Banjo-Kazooie), I’ve realized that I’m a lot more unwilling to just blindly charge forward as I was before. I am more drawn to the “hometown.” It takes a conscious effort to force myself into the crushing machine or to enter a new tunnel while still transformed into a “detonator” (which can only attack by self-destruction which is eventually fatal).</p>

<p>I think the more enmeshed I become in society, the more my aspirations become public, the less I am willing to invest myself in risky propositions.  I turn more to the people I know best, rather than counting on strangers; I reveal personal secrets and thoughts to a smaller circle of people rather than using online forums.  But in an age where progress in incremental, only people who hop on the risky limbs have a chance of making any sort of splash.  Hopefully by continuing through this game, I can regain some of that adventurous spirit I used to have, rather than deferring to someone else to test the waters.</p>

I’ve been putting off upgrading Wordpress for the longest time because of a paranoia of losing all my posts. But after backing all the SQL databases and core files twice over, I decided it was finally time to upgrade, to plug security holes, upgrade spam filtering, and begin work on a new theme. I jumped all the way from Wordpress 2.0 to 2.8.4 – a huge time-warp – and it’s been interesting trying to figure out where everything is on the dashboard now.

I’m currently using a modestly modified form of the “Evanescence” theme, but I want to switch to a fixed-width format as soon as I resize photos and such appropriately. The bloated layouts I’ve been using are simply hard to read because the text column is twice as wide as any web layout would recommend.

But at the very least, I’m not using the age-old WordPress default that I had for years (ever since a frustrating battle trying to get a banner image to display).

No wasted weekend is complete without a bit of city-building simulation.  I’ve been working on a new city (subsection of a city) called South Spyristais.  I’ve become a lot less interested in metropolises with towering skyscrapers, although having a downtown is nice.  But the focus of this suburb-y city is color and space.  I uncovered the PEG PPond & Stream kit (plugin – you build the scenes tile-by-tile) and constructed this “artificial” lake surrounded by seasonal trees (the game’s default trees are green year-round).  Even though natural spaces waste valuable land (and hence potential tax revenue), there’s no character to a place that lacks them.

Continue reading ‘[726] Labor Day Weekend, IV’ »

Today was a gorgeous, breezy day, so I walked to the public Rose Garden in the Fens and studied for a few hours there, eating lunch as well.  It was kind of interesting to study microbial pathogens while practically picnicking in the park, but it worked out nicely.  In the process, I ended up taking photos of most of the flowers.

Martha’s Vineyard

Martha's Vineyard Rose

Granada

Granada

Miss Elsie May

Miss Elsie May Rose

Michelangelo

Michelangelo Rose

Heritage

Heritage Rose

Here are also couple character sketches (personifications of everyday objects).  The two on the left are my two current computers, and the one on the right is my jade plant.  I’ve always given life to objects because of my belief that the basic element of the soul is present in every atom, thus giving all things an essence of life.  The concept is somewhat related to tsukumogami, a subset of Japanese youkai which are household items which have existed for long enough to have a soul.

The names of my three computers are as follows:

Adalheidis (Ada) – old laptop (not drawn here)

Hipparchia (Archia) – desktop (left)

Swapneshwari (Swapna) – new laptop (center)

My jade plants are collectively called “Midori” (green) but don’t currently have individual names.

Shrimp linguine and cauliflower antipasto

Shrimp Linguine

Ingredients:

3/4 box linguine
1/2 lb. large or jumbo shrimp, peeled
1/2 lb. asparagus sprigs
1 red bell pepper, cut into chunks
1 zucchini squash, sliced
1 summer (yellow) squash, sliced
1 ripe tomato or 2 roma tomatoes
10 cherry tomatoes, halved
1/2 lemon
4-5 cloves garlic, sliced
1 oz. butter
olive oil
1/2-1 c. white wine or white cooking wine
freshly ground black pepper
fresh basil
salt to taste
parmesan cheese to taste

Preparation

1. Melt butter in frying pan, add olive oil.  Saute’e garlic.
2. In separate pot, boil water and cook linguine al dente.
3. While water is heating, cook vegetables (all but cherry tomatoes and asparagus) in the pan, along with wine, until mostly soft. Add salt and pepper to taste.
4. Add asparagus, cherry tomatoes, and asparagus. Cook until ready.
5. Garnish with basil and squeeze in lemon juice as desired.

Serves 3-4

Heavenly Cauliflower

Ingredients:

Cauliflower
Garlic (3-4 cloves)
Cherry/Grape Tomatoes
Shrimp (opt.)
Pine nuts (opt.)
Fresh Basil
Olive Oil
Butter (~1/2 oz.)
White Wine
Balsamic Vinegar (opt.)
Kalamata Olives (opt.)

Preparation

1. Cut cauliflower into reasonably sized florets, slice garlic, cut tomatoes in half
2. Melt butter in pan and saute’e the garlic lightly
3. Add olive oil, wine, vinegar, and cauliflower; cook until cauliflower is halfway done
4. Add in shrimp and tomatoes, cook until shrimp is ready. Shrimp can then be used in another dish or left in.
5. Add olives and remove from heat
6. Garnish with basil and serve chilled

Thanks to Chensi for helping to invent these recipes!

I was going to study today, but since it’s a long weekend, it’s the perfect time to write a song.  Plus, I desperately need to practice non-classical writing because of the upcoming second-year show that I’m arranging pieces for (anything from “It’s not easy being green” to “Mo Money Mo Problems”).

I intended originally to write a pop song, inspired by some of ryo/supercell’s writing.  But when I sat down and sketched out an idea, it lent itself better to a more jazzy interpretation.  I’m always interested in the “creative process,” so below is my sketch which consists of the first 12 bars of the piece.  The vocal line begins where it says “VOC,” while the bass and piano patterns are written superimposed above that.  The guitar pattern there was tossed because it sounded bad with the rest of the instruments.  I didn’t mark many chords because they’re pretty straightforward, but the “Bb f#” in the corner refers to the chord progression of the B section (measures 9-12).

manuscript paper

The “sw” markings just indicate that those notes need to be swung.  The arrows on the bottom line indicate the rhythm of the accompanying instruments (playing block chords).

You can listen to the song here.  It is just one cycle through A (4) A’ (4) B (8+1) C (8) C’ (8) because I didn’t feel like writing a second iteration through the same material.  I couldn’t get the Garritan instruments to cooperate with MIDI, so I’m afraid this is all MIDI SoftSynth.  In particular, the melody line sounds much better through Garritan (esp. as clarinet or violin), but they did not provide an electric bass instrument.

I’m going to try my absolute hardest to replace this with a Garritan recording …

I’ve been trying to get back into the kitchen more lately.  I’ve been relatively conservative, staying with my “tried-and-true” recipes while trying to increase the presentation and consistency.

Cajun wild sockeye salmon with broccoli

Cajun-style salmon with broccoli

Carrot cake with marzipan decoration

Carrot cake with marzipan

I have traditionally disliked the color purple, but in a recent dream, my mother (dream-mother, I guess) gave the protagonist a plum-colored dress which evoked a soothing calm. Plum, a slightly red wine-tinted shade off from true purple, gives up some of the regal aura. The dream’s dress was a very simple unwaisted, sleeveless knee-length dress, like what a younger kid might wear. The pattern was based on intricate stamp-like diamonds in blue, green, yellow, and white.

Here, I decided to adapt the color to a different sort of design which is still loose but a bit more elegant. I did away with a whole-dress pattern, reducing the basic concepts to the bosom and trim.

Technique-wise, I tried out an idea put forth in a Deviant Art tutorial I read through recently, which was to decouple shading from the actual colors. By making the shading a grayscale layer multiplied against a solid template, it is possible to generate complex patterns without having to individually shade each color, which has always had ugly results for me in the past. In addition, it becomes effortless to change the color of the dress on a whim.  I have included here the final drawing as well as a version which removes the solid color layer to reveal the shading. It actually looks quite nice (or nicer) as a white dress.

Plum-colored dress White version

I drew a new picture for the “biography” page, because the old description there was really stupid.