No wasted weekend is complete without a bit of city-building simulation. I’ve been working on a new city (subsection of a city) called South Spyristais. I’ve become a lot less interested in metropolises with towering skyscrapers, although having a downtown is nice. But the focus of this suburb-y city is color and space. I uncovered the PEG PPond & Stream kit (plugin – you build the scenes tile-by-tile) and constructed this “artificial” lake surrounded by seasonal trees (the game’s default trees are green year-round). Even though natural spaces waste valuable land (and hence potential tax revenue), there’s no character to a place that lacks them.


C says:
Is this the demo for the new city building game you talked about? Are you going to purchase it? It looks pretty cool… although makes me nostalgic for my very first city-building game, Caesar II. That was back in the days when you needed MS Dos to run the game. ^^;;
September 10, 2009, 4:44 pm